GG Titre Description Actions
GG1 Awaken Power

REVEAL
You may reveal this scheme after a friendly model within 2" of the center of a table quarter (ignoring LoS) resolves the Interact action to make a Scheme marker, so long as you have at least one friendly model within 2" of the center of two other table quarters (ignoring LoS). Three table quarters total.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed you may remove a friendly Scheme marker from within 2" of the center of two different table quarters to gain 1 additional VP.

Voir
GG1 Breakthrough

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, remove one friendly Scheme marker in the enemy deployment zone that does not have an enemy model within 2" of it to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed you may also remove one friendly Scheme marker from the centerline and one friendly Scheme marker from your deployment zone to gain 1 additional VP.

Voir
GG1 Caught Red-Handed

REVEAL
You may reveal this scheme when an enemy model removes a friendly non-Strategy marker that is within 6" of a friendly model.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
At the end of the turn on which this scheme was revealed, if the enemy model that triggered the Reveal of this scheme is engaged or has been killed, gain 1 additional VP.

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GG1 Frame Job

When this scheme is selected, secretly choose a friendly model.
REVEAL
You may reveal this scheme after the chosen model suffers damage from an enemy attack action targeting it while it is on the enemy table half.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, you may remove one friendly Scheme marker from within 2" of the chosen model to gain 1 additional VP.

Voir
GG1 Get the Drop on ‘Em

REVEAL
You may reveal this scheme after a friendly model resolves a Charge action in which it changed elevation from a higher to lower elevation and made a successful attack against an enemy. Note that this scheme is revealed (or not) after resolving all portions of the Charge, including the generated attack.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
If at the end of the turn on which this scheme was revealed the enemy model that was successfully attacked has been killed gain 1 additional VP.

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GG1 Lay the Bait

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, you may remove one friendly Scheme marker from within 4" of the enemy model whose activation just ended to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, if the removed Scheme marker was within 2" of the enemy model, gain 1 additional VP.

Voir
GG1 Leave Your Mark

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, if there are more friendly Scheme markers within 1" of the centerpoint than enemy Scheme markers within 1" of the centerpoint, gain 1 VP. Then, remove all friendly Scheme markers within 1" of the centerpoint.
ADDITIONAL VP
When this scheme is revealed, if there are at least two more friendly Scheme markers within 1" of the centerpoint than enemy Scheme markers within 1" of the centerpoint, gain 1 additional VP.

Voir
GG1 Make It Look Like an Accident

REVEAL
You may reveal this scheme when an enemy model suffers damage due to falling.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
If at the end of the turn on which this scheme was revealed the enemy model that fell has been killed or has less than half of its maximum health, gain 1 additional VP.

Voir
GG1 Make Sure They’re Not Found

When this scheme is selected, secretly choose a unique enemy model that has half or more of its maximum health remaining. You may want to ask about the health of multiple models (even if you do not select this scheme) to fool your opponent.
REVEAL
You may reveal this scheme after the chosen model has been killed.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
For the remainder of the turn, at the end of any activation, if there is a friendly Scheme marker within 1" of the Remains marker made as a result of the target being killed, you may remove the Remains marker and one friendly Scheme marker within 1" of it to gain 1 additional VP.

Voir
GG1 Organ Retrieval

REVEAL
Friendly models may target enemy Remains markers with the Interact action to place the Remains marker on your crew card. After the first time this happens, reveal this scheme.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
Until the end of the turn, friendly models may target enemy Remains markers with the Interact action to remove them and place them on your crew card. At the end of the turn remove all Remains markers from your crew card that were placed this way. If two or more are removed, gain 1 additional VP (note that the first marker placed also counts).

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GG1 Plant Evidence

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, remove three friendly Scheme markers that are within 2" of enemy model(s) to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed you may remove one additional qualifying Scheme marker to gain 1 additional VP.

Voir
GG1 Public Demonstration

When this scheme is selected, secretly choose a unique enemy model.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, if there are two or more friendly minions within 2" of the chosen model, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, remove a friendly Scheme marker from within 1" of the chosen model to gain 1 additional VP.

Voir
GG1 Pure Spite

REVEAL
Friendly models may target enemy Scheme markers with the Interact action to place the Scheme marker on your crew card. After the first time this happens, reveal this scheme.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
Until the end of the turn, after a friendly model removes an enemy Scheme marker with the Interact action, it may place the removed marker on your crew card. At the end of the turn remove all Scheme markers from your crew card that were placed this way. If two or more are removed, gain 1 additional VP (note that the first marker placed also counts).

Voir
GG1 Reconnaissance

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, select two pieces of terrain completely on the enemy table half which do not touch each other and remove a friendly Scheme marker from within 1" of each of them (two markers total) to gain 1 VP. Markers used to complete this scheme may not be within 4" of each other.
ADDITIONAL VP
When this scheme is revealed, you may select one additional qualifying terrain piece and remove one additional qualifying Scheme marker from within 1" of it to gain 1 VP.

Voir
GG1 Reshape the Land

When this scheme is selected, secretly choose a marker type.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
If there are four friendly markers of the chosen type completely on the enemy table half, gain 1 VP. Then, if the chosen marker type was Scheme, remove all markers used to score this scheme.
ADDITIONAL VP
When this scheme is revealed, if there are five friendly markers of the chosen type completely on the enemy table half, gain 1 additional VP.

Voir
GG1 Runic Binding

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, choose three friendly Scheme markers in play. Each chosen marker must be within 14" of at least one of the other chosen markers. If there is at least one enemy model within the area formed between the chosen markers, gain 1 VP. Remove the chosen markers.
ADDITIONAL VP
When this scheme is revealed, if the combined cost of the enemy models in that area is 15 or greater, gain 1 additional VP.

Voir
GG1 Stake a Claim

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, remove two friendly Scheme markers on the centerline not within 8" of another marker used to score this scheme to gain 1 VP.
ADDITIONAL VP
Remove one additional qualifying marker to gain 1 additional VP.

Voir
GG1 Supply Cache

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, remove two friendly Scheme markers that are at elevation 2 or higher and are not within 6" of each other or 6" of your deployment zone to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, remove one additional qualifying Scheme marker completely on the opponent’s table half to gain 1 additional VP.

Voir
GG1 Take the High Ground

A crew is considered to control a terrain piece if it has the most friendly models standing on it. This crew’s models that are within 6" of their deployment zone (ignoring LoS) are ignored.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When you reveal this scheme, if you control at least two Ht 2 or greater terrain pieces gain 1 VP.
ADDITIONAL VP
If you control at least three qualifying terrain pieces gain 1 additional VP.

Voir
GG1 Undercover Agent

When this scheme is selected, secretly choose a unique friendly model.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, if the selected model is completely on the enemy table half and no enemy models have LoS to it, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, if the selected model is completely in the enemy deployment zone and no enemy models have LoS to it, gain 1 additional VP.

Voir
GG1 Watch Them Burn

When this scheme is selected, secretly choose a type of token not listed in this game’s strategy.
REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, if there are three or more enemy models in play with a friendly copy of the chosen token, gain 1 VP.
ADDITIONAL VP
On the turn this scheme was revealed, the next time an enemy model with a friendly copy of the chosen token is killed while on your table half, gain 1 additional VP.

Voir
GG0 Assassinate

When this scheme is selected, secretly choose a unique enemy model that has half or more of its maximum health remaining. You may want to ask about the health of multiple models (even if you do not select this scheme) to fool your opponent.
REVEAL
You may reveal this scheme after the chosen model is reduced to below half of its maximum health.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
At the end of the turn on which this scheme was revealed, if the chosen model has been killed, gain 1 additional VP.

Voir
GG0 Breakthrough

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, remove one friendly Scheme marker in the enemy deployment zone that does not have an enemy model within 2" of it to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed you may also remove one friendly Scheme marker from the centerline and one friendly Scheme marker from your deployment zone to gain 1 additional VP.

Voir
GG0 Detonate Charges

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, remove two friendly Scheme markers that are within 2" of enemy model(s) to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed you may remove one additional qualifying marker to gain 1 additional VP.

Voir
GG0 Ensnare

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, remove two friendly Scheme markers from within 2" a single unique enemy model to gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, if the enemy unique model is engaged by a model of lower cost, gain 1 additional VP.

Voir
GG0 Frame Job

When this scheme is selected, secretly choose a friendly model.
REVEAL
You may reveal this scheme after the chosen model suffers damage from an enemy attack action targeting it while it is on the enemy table half.
SCORING
When this scheme is revealed, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, you may remove one friendly Scheme marker from within 2" of the chosen model to gain 1 additional VP.

Voir
GG0 Grave Robbing

When this Scheme is selected, secretly choose a type of non-Scheme marker.
REVEAL
After killing an enemy model within 2" of both one or more friendly Scheme marker(s) and one or more of the chosen marker, reveal this scheme.
SCORING
When this scheme is revealed, remove one friendly Scheme marker within 2" of the killed model to gain 1 VP.
ADDITIONAL VP
Until the end of the turn, friendly models may target enemy Remains markers with the Interact action to remove them and place them on your crew card. At the end of the turn remove all Remains markers from your crew card that were placed this way. If two or more are removed, gain 1 additional VP.

Voir
GG0 Harness the Ley Line

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, remove two friendly Scheme markers on the centerline not within 6” of another marker used to score this scheme and that do not have any enemy models within 2" to gain 1 VP.
ADDITIONAL VP
Remove one additional qualifying marker to gain 1 additional VP.

Voir
GG0 Leave your Mark

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, if there are more friendly Scheme markers within 1" of the centerpoint than enemy Scheme markers within 1" of the centerpoint, gain 1 VP. Then, remove all friendly Scheme markers within 1" of the centerpoint.
ADDITIONAL VP
When this scheme is revealed, if there are at least two more friendly Scheme markers within 1" of the centerpoint than enemy Scheme markers within 1" of the centerpoint, gain 1 additional VP.

Voir
GG0 Make It Look Like An Accident

REVEAL
You may reveal this scheme when an enemy model suffers damage due to falling.
SCORING
When this Scheme is revealed, gain 1 VP.
ADDITIONAL VP
If at the end of the turn on which this scheme was revealed the enemy model that fell has been killed or has less than half of its maximum health, gain 1 additional VP.

Voir
GG0 Public Demonstration

When this scheme is selected, secretly choose a unique enemy model.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When this scheme is revealed, if there are two or more friendly minions within 2” of the chosen model, gain 1 VP.
ADDITIONAL VP
When this scheme is revealed, remove a friendly Scheme marker from within 1” of the chosen model to gain 1 additional VP.

Voir
GG0 Reshape the Land

When this scheme is selected, secretly choose a marker type.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
If there are four friendly markers of the chosen type completely on the enemy table half, gain 1 VP. Then, if the chosen marker type was Scheme, remove all markers used to score this Scheme.
ADDITIONAL VP
If there are five friendly markers of the chosen type completely on the enemy table half, gain 1 additional VP.

Voir
GG0 Runic Binding

REVEAL
You may reveal this scheme when an enemy model ends its activation.
SCORING
When this scheme is revealed, choose three friendly Scheme markers in play. Each chosen marker must be within 14" of at least one of the other chosen markers. If there is at least one enemy model within the area formed between the chosen markers, gain 1 VP. Remove the chosen markers.
ADDITIONAL VP
When this scheme is revealed, if the combined cost of the enemy models in that area is 15 or greater, gain 1 additional VP.

Voir
GG0 Scout the Rooftops

REVEAL
You may reveal this scheme at the end of any turn.
SCORING
Scheme markers are qualifying for this scheme if they:
• Are not within 6" of your deployment zone.
• Do not have an enemy model at the same elevation
within 2".
• Are at elevation 2 or higher.
When this scheme is revealed, remove one qualifying Scheme marker from two different terrain pieces to gain 1 VP (two Scheme markers total).
ADDITIONAL VP
When this scheme is revealed, select one additional qualifying Scheme marker that is completely on the enemy table half and remove it to gain 1 VP. Note that this Scheme marker may be on the same terrain piece as one of the other qualifying Scheme markers.

Voir
GG0 Search the Area

REVEAL
You may reveal this scheme at the end of any enemy activation.
SCORING
When this scheme is revealed, select a piece of terrain completely on the enemy table half. Remove three friendly Scheme markers from within 1" of the selected terrain that do not have enemy models within 2" of them to gain 1 VP.
ADDITIONAL VP
At the end of the turn on which this scheme was revealed, you may remove one friendly Scheme marker from within 1" of the selected terrain to gain 1 VP.

Voir
GG0 Take the Highground

A crew is considered to control a terrain piece if it has the most friendly models standing on it. This crew's models that are within 6" of their deployment zone are ignored.
REVEAL
You may reveal this scheme at the end of any turn.
SCORING
When you reveal this scheme, if you control at least two Ht 2 or greater terrain pieces gain 1 VP.
ADDITIONAL VP
If you control at least three qualifying terrain pieces gain 1 additional VP.

Voir