FR
EN
Home
Create a game without tracking
Crew builder
Model index
PDF generation
Schemes
Custom markers
Custom cards
Character
Crew card
Card game
Register
Log in
Manual game setup
Deployment
— choose —
Flank
Standard
Corner
Wedge
Strategy
— choose —
Aetheric Conduit (GG1)
Greased Pigs (GG1)
Head Hunter (GG1)
Map the Area (GG1)
Stuff the Ballots (GG1)
Turf War (GG1)
Boundary Dispute (GG0)
Informants (GG0)
Plant Explosive (GG0)
Recover Evidence (GG0)
Schemes (3 different)
Scheme 1
— choose —
Awaken Power (GG1)
Breakthrough (GG1)
Caught Red-Handed (GG1)
Frame Job (GG1)
Get the Drop on ‘Em (GG1)
Lay the Bait (GG1)
Leave Your Mark (GG1)
Make It Look Like an Accident (GG1)
Make Sure They’re Not Found (GG1)
Organ Retrieval (GG1)
Plant Evidence (GG1)
Public Demonstration (GG1)
Pure Spite (GG1)
Reconnaissance (GG1)
Reshape the Land (GG1)
Runic Binding (GG1)
Stake a Claim (GG1)
Supply Cache (GG1)
Take the High Ground (GG1)
Undercover Agent (GG1)
Watch Them Burn (GG1)
Assassinate (GG0)
Breakthrough (GG0)
Detonate Charges (GG0)
Ensnare (GG0)
Frame Job (GG0)
Grave Robbing (GG0)
Harness the Ley Line (GG0)
Leave your Mark (GG0)
Make It Look Like An Accident (GG0)
Public Demonstration (GG0)
Reshape the Land (GG0)
Runic Binding (GG0)
Scout the Rooftops (GG0)
Search the Area (GG0)
Take the Highground (GG0)
View card
Scheme 2
— choose —
Awaken Power (GG1)
Breakthrough (GG1)
Caught Red-Handed (GG1)
Frame Job (GG1)
Get the Drop on ‘Em (GG1)
Lay the Bait (GG1)
Leave Your Mark (GG1)
Make It Look Like an Accident (GG1)
Make Sure They’re Not Found (GG1)
Organ Retrieval (GG1)
Plant Evidence (GG1)
Public Demonstration (GG1)
Pure Spite (GG1)
Reconnaissance (GG1)
Reshape the Land (GG1)
Runic Binding (GG1)
Stake a Claim (GG1)
Supply Cache (GG1)
Take the High Ground (GG1)
Undercover Agent (GG1)
Watch Them Burn (GG1)
Assassinate (GG0)
Breakthrough (GG0)
Detonate Charges (GG0)
Ensnare (GG0)
Frame Job (GG0)
Grave Robbing (GG0)
Harness the Ley Line (GG0)
Leave your Mark (GG0)
Make It Look Like An Accident (GG0)
Public Demonstration (GG0)
Reshape the Land (GG0)
Runic Binding (GG0)
Scout the Rooftops (GG0)
Search the Area (GG0)
Take the Highground (GG0)
View card
Scheme 3
— choose —
Awaken Power (GG1)
Breakthrough (GG1)
Caught Red-Handed (GG1)
Frame Job (GG1)
Get the Drop on ‘Em (GG1)
Lay the Bait (GG1)
Leave Your Mark (GG1)
Make It Look Like an Accident (GG1)
Make Sure They’re Not Found (GG1)
Organ Retrieval (GG1)
Plant Evidence (GG1)
Public Demonstration (GG1)
Pure Spite (GG1)
Reconnaissance (GG1)
Reshape the Land (GG1)
Runic Binding (GG1)
Stake a Claim (GG1)
Supply Cache (GG1)
Take the High Ground (GG1)
Undercover Agent (GG1)
Watch Them Burn (GG1)
Assassinate (GG0)
Breakthrough (GG0)
Detonate Charges (GG0)
Ensnare (GG0)
Frame Job (GG0)
Grave Robbing (GG0)
Harness the Ley Line (GG0)
Leave your Mark (GG0)
Make It Look Like An Accident (GG0)
Public Demonstration (GG0)
Reshape the Land (GG0)
Runic Binding (GG0)
Scout the Rooftops (GG0)
Search the Area (GG0)
Take the Highground (GG0)
View card
Choose attacker
Player 1 attacker
Player 2 attacker
Confirm and start
Back